Weapons

Bunny Bomb
This weapon fires four small missiles in quick succession. Each missile has a slightly different trajectory that limits the chance of multiple explosions in the same location. These missiles detonate on impact, creating small explosions that deal light damage.
Fireball
This projectile is a large ball of fire that explodes on impact, delivering moderate damage with a small-sized explosion.
Hamster with Explosives
This is a standard missile that explodes on impact, delivering minor damage with a large explosion.
Shootatron
This missile stops once it reaches the edge of a foreign gravity field. Instead of exploding, it sprays colorful explosives in a sweeping arc over the planet. These projectiles are fired one at a time using an incrementing angle and once all have been fired the missile is destroyed. Each projectile creates a very small explosion on impact, dealing minor damage. If the Shootatron collides with a game object before it enters a gravity field, it will explode as a normal missile.
Boomerang
This missile delivers a high amount of damage at the cost of personal risk. The weapon follows a clockwise elliptical pattern that both starts and ends with the player who fired it. The missile is unaffected by gravity, so if it does not collide with another game object before it completes its flight path the player will end up striking themselves with their own missile! In other respects, the Boomerang is a standard missile that explodes on impact, delivering heavy damage with a moderate-sized explosion.
Confetti
This is a small colorful projectile that detonates upon impact creating a very small explosion that deals only minor damage. Since they have very short range these projectiles are normally delivered inside a larger missile and then released once they are near their target.
Heavy Missile
This is a standard missile that explodes on impact, delivering heavy damage with a large-sized explosion.
Hedgehog
This missile does not detonate immediately after impacting a planet. Instead, it will begin to roll downhill, traversing the planet’s surface until it finds an uphill slope or the timer expires. The missile will detonate when it collides with anything other than a planet or when one of the above conditions is met.
Hot Potato
This missile can detonate several times before being destroyed. Each time it detonates, it bounces a short distance in the same direction, creating a leapfrog effect. The missile can detonate up to three times before it is destroyed.
Kamikaze Monkey
This is a missile that can be guided through space. Once fired, the player may freely change the missile’s trajectory up until the point of detonation. The normal movement keys are used to adjust the missile’s velocity as it travels. Depending on the strength of a particular gravity field, players may or may not be able to use this movement to counteract the gravity’s pull. The missile detonates on impact or once its timer expires, creating a small explosion that deals moderate damage.
Nuke
This missile creates a large nuclear blast when it detonates, dealing considerable damage to players and planets alike.
Pinball
This missile can detonate several times before being destroyed. Each time it detonates, the missile’s initial velocity is restored and it continues as if fired from the point of impact. The result is a missile that bounces back and forth between nearby planets. The Pinball can detonate up to three times before it is destroyed. This missile detonates on impact, delivering moderate damage with a small-sized explosion.
Snake
This missile does not detonate immediately after impacting a planet. Instead, the missile follows a random path through the planet and explodes once it emerges. The planet itself is undamaged by the tunneling effect, though the blast at the end deforms terrain normally. The missile is not influenced by gravity while tunneling, and will detonate immediately if it collides with anything but a planet, delivering moderate damage with a small-sized explosion.
Tracking Missile
This missile constantly scans the surrounding area for enemies while it is within any gravity field. If an opponent is found, it will abandon its current trajectory and travel in a straight path towards its target, ignoring all gravity fields. This missile detonates upon impact, delivering moderate damage with a small-sized explosion.
Yellow
This missile steals weapons or crystals from any opponent it damages. Victims will lose a random weapon or if no extra weapons are available, a random number of crystals. Whoever originally fired the weapon gains whatever was lost by the damaged player. This missile detonates upon impact, dealing minor damage in a very small radius.
Bio Hazard
This is a standard missile that explodes on impact, delivering heavy damage with a large-sized explosion. If the missile strikes a planet it will spray corrosive sticky slime over the area. If a player is struck directly all of the goop strikes that player, otherwise the goop is spread out evenly over the crater. This goop continues to deal damage over the next three turns before it fades away.
Little Creatures
This weapon is composed of four separate missiles that are fired simultaneously, each with a slightly different trajectory. The variance is a result of adding a small but random modifier to the actual angle used when creating their velocities. These missiles detonate immediately on impacting anything other than a planet. When a planet is struck they scan that planet and target the closest player on that planet, if any. Each turn the missiles move over the surface of the planet, traveling closer to that player. If the player is not struck after three turns, then they detonate at their current location.
Nuke with Confetti
This missile creates a large nuclear blast when it detonates, dealing considerable damage to players and planets. A dozen colorful explosives are released randomly within the blast radius, each creating a small explosion upon impact. This is the most devastating weapon in the game.
Raspberry
This weapon fires a dozen small missiles in quick succession. Each missile has a slightly different trajectory limiting the chance of multiple explosions in the same location. These missiles detonate upon impact, creating small explosions that deal light damage.
Sack of Potatoes
This missile breaks into many colorful explosives once it enters a foreign gravity field. These child missiles are scattered randomly within the blast radius and all have the same velocity as their parent missile. Each projectile creates a small explosion upon impact, dealing minor damage. If the Sack of Potatoes collides with a game object before it enters a gravity field, it will explode as a normal missile.
Sparkler
This missile does not cause damage when it detonates. Instead, it bursts into a shower of colorful explosives. The projectiles are fired with random angles and small power values, creating a unique trajectory for each. Each projectile creates a small explosion upon impact, dealing minor damage. If the Sparkler collides with a game object before it enters a gravity field, it will explode as a weak missile.
Splitter
This missile can be split into two smaller missiles any time before it detonates. When the player presses the fire button a second time, two missiles will branch off and head in opposite directions, each at a 90 degree angle to the original trajectory. These missiles detonate on impact, dealing moderate damage with a small-sized explosion. If the missile detonates before it is split, the radius of the explosion is increased to 150%. This missile may only be split once each time it is used.
Water Balloon
This missile does not cause damage when it detonates. If it strikes a player or planet it will spray corrosive, sticky slime over the area. If a player is struck by the missile directly, all of the goop sticks to that player. Otherwise, it is spread out evenly over the area within the blast radius. This goop continues to deal damage over the next three turns before it fades away.
Big Roller
This missile does not detonate when striking a player or planet. It rolls across the surface of that planet until its timer expires. Along the way, the Roller will flatten terrain and damage any player it rolls over. The Roller detonates on impacting any game object other than a player or planet, delivering moderate damage with a small-sized explosion.
Digger
When this missile strikes a planet it drills deep under the surface before it explodes. Once the Digger enters a planet it continues to drill in a straight line, ignoring gravity and causing small landslides on the surface. After a limited amount of time has passed, the missile will explode causing a large landslide on the terrain above. If anything other than a planet is struck this digging effect is ignored and the missile detonates.
Genesis Missile
This missile does not cause any damage when it detonates. Any planet struck is restored to its original shape. The position of any player on that planet remains unchanged so players resting in a crater will be buried. If the missile strikes anything other than a planet, it creates a harmless explosion.
Mountain Mover
This missile detonates twice in rapid succession. The first explosion destroys all terrain within the half-radius, while the second explosion raises all terrain within the full radius that was not affected by the first. The effect is a deep pit surrounded by a ring of tall mountains.
Frost Bomb
This missile creates a large explosion of ice when it detonates. When colliding with a player or planet, the entire blast radius is filled with terrain creating a dome of ice over the point of impact. The position of any player on that planet remains unchanged, so players within the blast radius will be buried. When colliding with any other type of game object, the missile explodes harmlessly.
Earthworm Bomb
This missile does not deal damage when it detonates. It will release a cloud of tiny earthworms that eat all terrain within the cloud. Players that have terrain eaten from underneath them will fall to the planet’s surface and possibly suffer damage.
Spud SKUD
This missile can detonate several times before being destroyed, though it is highly inaccurate. After detonation, the missile continues moving and immediately collides with the terrain it just deformed. The effect is a rapid series of explosions that drive deep into a planet. The massive chasm left underneath a player could be a problem. The missile can detonate up to three times before being destroyed. If the missile collides with anything other than a planet or player it is destroyed after the first detonation.
Cloud o' Germs
This missile releases a toxic cloud of gas when it explodes. This gas disperses immediately in space, but if it strikes a planet or player it will linger for three turns. The display of any player caught in this gas cloud is jammed until the gas fades away. That player’s screen becomes blurry, wavering, and tinted a green color.
Dirty Sock
This missile creates a large disruptive field upon detonating. This field does minor damage and does not affect terrain, but it skews the angle and force of any player caught in the blast. Affected players have difficulty aiming for the next three turns.
Gravity Nullifier
This missile creates a small explosion that deals minor damage when it detonates. If a planet is struck the gravity field of that planet is nullified for the next three turns.
Hacky Sack
This missile begins to ricochet within its blast radius when it detonates. The missile bounces back and forth between five random points. These points are placed evenly along the border of the affected area. The missile bounces up to one dozen times before fading away.
Hand of God
When using the Hand of God a player will be able to pick any opponent and the Hand will automatically attack them. The Hand will smack the opponent with a rubber chicken. When the opponent is hit by the rubber chicken a random number of stars will circle the cannon. For each star that is circling 10 points of damage is done.
Kaleidoscope
This missile does not explode when it detonates. It scans for nearby opponents. If an opponent is found, the angle and force of the player who fired the Kaleidoscope is adjusted to greatly increase the chances of striking the scanned target with their next shot.
Kitchen Sink
The exact nature of this weapon is always a surprise until it is actually used. When fired, this weapon is replaced with another random weapon. Only the behavior and attributes of the weapon change, it remains the same visually. Only weapons that can be purchased have a chance of being selected.
Mystery Goop
This is a sticky, corrosive slime that causes damage to players over time. Each glob of Mystery Goop remains active for three full turns before it fades away, delivering impact damage each turn to any player that comes into contact with it. Since they have very short range, these globs are normally delivered inside a larger missile and then released once they near their target. These globs do not create any form of explosion and do not alter terrain.
Quaker
This missile causes an earthquake when it explodes. If the missile strikes a player or planet, this earthquake has a slight chance of launching the player on that planet into space. The player will then float around, unable to control movement, until attracted to another planet by its gravity.
Self Destruct
This weapon is used as a last resort, as it immediately kills the player using it. Not only does this prevent opponents from getting points for the kill, the player actually gets points for killing himself as if he had just killed an opponent.
Super Death Ray
This weapon creates an intense beam of energy that flashes across the level, creating a small explosion each time it comes into contact with another object. The beam will travel across the entire level, regardless of how many explosions it creates or what planets it has to pass through. Planets are only damaged as the beam enters and again as it leaves, there is no actual hole created.
Superhero
When this missile enters a foreign gravity field for the first time it will rapidly circle around that planet, slightly changing the planet’s orientation. After the superhero circles the planet five times, it will resume its original trajectory. This missile detonates on impact, dealing moderate damage with a small-sized explosion.